Friday, January 05, 2007

Map Generators and stuff

Figure 1. My map generator: Yet Another Map Generator.

Figure 2-a. ProFantasy gallery screenshot.

Figure 2-b. ProFantasy gallery screenshot (2).

I've been recently looking into map generators for games and suchlikes.

The map generators from the Civilization (and sequels, see screenshots at http://www.civfanatics.com/gallery/ ) have proven over the years to be reliable and capable of generating interesting maps. The Apolyton Civilization web site hosts a number of excellent information and/or applications for map generation, e.g., the Python API modding discussion [ http://apolyton.net/forums/showthread.php?s=&threadid=140611&perpage=30&pagenumber=1 ], the modding page [ http://apolyton.net/forums/forumdisplay.php?s=&forumid=257 ], the SmartMap script [ http://apolyton.net/forums/showthread.php?s=&threadid=147547&perpage=30&pagenumber=1 ], the Tectonics scripts [ http://apolyton.net/forums/showthread.php?s=&threadid=145842 , ? ], the LandMasses script [ http://apolyton.net/forums/showthread.php?s=&threadid=160055 ] etc.

The Video Game Atlas web site [ http://vgmaps.com ] hosts a variety of maps extracted from games on PC, Nintendo, Atari, and many other platforms. The Asheron's Call maps [ http://www.acmaps.com ] hosts somewhat more schematic maps. The Atlas of Cyberspace [ http://www.cybergeography.org/atlas/ ] hosts maps from various (old) games, maps of the Internet, etc.

Recently, a friend tipped me about ProFantasy [ http://www.profantasy.com/ ], a D&D map generator, apparently based on the open-source FreeCAD [ http://juergen-riegel.net/FreeCAD/Docu/index.php/Main_Page , http://sourceforge.net/projects/free-cad/ ]. An impressive Gallery [ http://www.profantasy.com/cc3/gallery.html ], see also Figures 2-a and 2-b, convinced me to take a closer look (added in the TODO list).

Last, but not least, I am building my own map generator, is still in its infancy, but of course I'm saying to myself that it looks promissing (see Figure 1).

Labels: , ,


Post a Comment

<< Home